Data Fields | |
string | developerNotes = "This component is for debugging purposes only, and should be removed from your scene when not in use (for performance reasons)." |
List< string > | actionQueuePrintOut = new List<string>() |
List< DSCard > | allCards = new List<DSCard>() |
List< DSCard > | selectedCards = new List<DSCard>() |
List< DSStack > | allStacks = new List<DSStack>() |
List< DSCard > | cardsWaitingToBeDealt = new List<DSCard>() |
List< DSCard > | cardsInMotion = new List<DSCard>() |
List< DSCard > | cardsOffset = new List<DSCard>() |
List< DSCard > | cardsRotating = new List<DSCard>() |
List< DSCard > | cardsScaling = new List<DSCard>() |
List< DSCard > | cardsGrabbed = new List<DSCard>() |
float | defaultCardMoveSpd = 3f |
float | cardSpdMod = 1f |
float | grabCardSpd = 8f |
List< DSCard > | cardsTinting = new List<DSCard>() |
float | defaultTintSpdMod = 1f |
List< DSStack > | restackList = new List<DSStack>() |
This component will display fields used in static scripts to the developer.
This script is not meant for use in shipped code, and should be removed when not in use.
This is made for debugging, not for functional use in your game.
List<string> DeckStacker.DSFieldAuditor.actionQueuePrintOut = new List<string>() |
Lists the names of all DSActions in the DSActionQueue.actionQueue.
This lists out all cards being used outside of card pools.
This lists out all stacks in the game.
This lists out all cards that are currently grabbed with DSCardMover and DSCardGrabber.
This lists out all cards moving, at the moment.
This lists out all cards that are currently offset.
float DeckStacker.DSFieldAuditor.cardSpdMod = 1f |
Displays the additional card speed multiplier.
This lists out all cards that are currently rotating, as part of the DSCardMover rotation code.
This lists out all cards that are currently scaling, as part of the DSCardMover scaling code.
This lists out all cards that are currently tinting, as part of the DSCardTintManager code.
This lists out all cards that have been queued for a deal, but haven't started moving, yet.
float DeckStacker.DSFieldAuditor.defaultCardMoveSpd = 3f |
Displays default card move speed multiplier.
float DeckStacker.DSFieldAuditor.defaultTintSpdMod = 1f |
Displays the default card tint speed multiplier.
string DeckStacker.DSFieldAuditor.developerNotes = "This component is for debugging purposes only, and should be removed from your scene when not in use (for performance reasons)." |
float DeckStacker.DSFieldAuditor.grabCardSpd = 8f |
Displays the grab speed multiplier.
This lists out stacks that are queued for restacking.
This lists out all cards recorded as "selected".