DeckStacker v1.0
A card manager plugin for Unity games.
 
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DeckStacker.DSFieldAuditor Class Reference
Inheritance diagram for DeckStacker.DSFieldAuditor:

Data Fields

string developerNotes = "This component is for debugging purposes only, and should be removed from your scene when not in use (for performance reasons)."
 
List< string > actionQueuePrintOut = new List<string>()
 
List< DSCardallCards = new List<DSCard>()
 
List< DSCardselectedCards = new List<DSCard>()
 
List< DSStackallStacks = new List<DSStack>()
 
List< DSCardcardsWaitingToBeDealt = new List<DSCard>()
 
List< DSCardcardsInMotion = new List<DSCard>()
 
List< DSCardcardsOffset = new List<DSCard>()
 
List< DSCardcardsRotating = new List<DSCard>()
 
List< DSCardcardsScaling = new List<DSCard>()
 
List< DSCardcardsGrabbed = new List<DSCard>()
 
float defaultCardMoveSpd = 3f
 
float cardSpdMod = 1f
 
float grabCardSpd = 8f
 
List< DSCardcardsTinting = new List<DSCard>()
 
float defaultTintSpdMod = 1f
 
List< DSStackrestackList = new List<DSStack>()
 

Detailed Description

This component will display fields used in static scripts to the developer.

This script is not meant for use in shipped code, and should be removed when not in use.

This is made for debugging, not for functional use in your game.

Field Documentation

◆ actionQueuePrintOut

List<string> DeckStacker.DSFieldAuditor.actionQueuePrintOut = new List<string>()

Lists the names of all DSActions in the DSActionQueue.actionQueue.

◆ allCards

List<DSCard> DeckStacker.DSFieldAuditor.allCards = new List<DSCard>()

This lists out all cards being used outside of card pools.

◆ allStacks

List<DSStack> DeckStacker.DSFieldAuditor.allStacks = new List<DSStack>()

This lists out all stacks in the game.

◆ cardsGrabbed

List<DSCard> DeckStacker.DSFieldAuditor.cardsGrabbed = new List<DSCard>()

This lists out all cards that are currently grabbed with DSCardMover and DSCardGrabber.

◆ cardsInMotion

List<DSCard> DeckStacker.DSFieldAuditor.cardsInMotion = new List<DSCard>()

This lists out all cards moving, at the moment.

◆ cardsOffset

List<DSCard> DeckStacker.DSFieldAuditor.cardsOffset = new List<DSCard>()

This lists out all cards that are currently offset.

◆ cardSpdMod

float DeckStacker.DSFieldAuditor.cardSpdMod = 1f

Displays the additional card speed multiplier.

◆ cardsRotating

List<DSCard> DeckStacker.DSFieldAuditor.cardsRotating = new List<DSCard>()

This lists out all cards that are currently rotating, as part of the DSCardMover rotation code.

◆ cardsScaling

List<DSCard> DeckStacker.DSFieldAuditor.cardsScaling = new List<DSCard>()

This lists out all cards that are currently scaling, as part of the DSCardMover scaling code.

◆ cardsTinting

List<DSCard> DeckStacker.DSFieldAuditor.cardsTinting = new List<DSCard>()

This lists out all cards that are currently tinting, as part of the DSCardTintManager code.

◆ cardsWaitingToBeDealt

List<DSCard> DeckStacker.DSFieldAuditor.cardsWaitingToBeDealt = new List<DSCard>()

This lists out all cards that have been queued for a deal, but haven't started moving, yet.

◆ defaultCardMoveSpd

float DeckStacker.DSFieldAuditor.defaultCardMoveSpd = 3f

Displays default card move speed multiplier.

◆ defaultTintSpdMod

float DeckStacker.DSFieldAuditor.defaultTintSpdMod = 1f

Displays the default card tint speed multiplier.

◆ developerNotes

string DeckStacker.DSFieldAuditor.developerNotes = "This component is for debugging purposes only, and should be removed from your scene when not in use (for performance reasons)."

◆ grabCardSpd

float DeckStacker.DSFieldAuditor.grabCardSpd = 8f

Displays the grab speed multiplier.

◆ restackList

List<DSStack> DeckStacker.DSFieldAuditor.restackList = new List<DSStack>()

This lists out stacks that are queued for restacking.

◆ selectedCards

List<DSCard> DeckStacker.DSFieldAuditor.selectedCards = new List<DSCard>()

This lists out all cards recorded as "selected".


The documentation for this class was generated from the following file: