DeckStacker v1.0
A card manager plugin for Unity games.
 
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DeckStacker.DSCombineStacksAction Class Reference
Inheritance diagram for DeckStacker.DSCombineStacksAction:
DeckStacker.DSAction

Public Member Functions

 DSCombineStacksAction (List< DSStack > stacksToCombine_, DSStack targetStack_, float dealDelay_=0f)
 
override void Execute ()
 
- Public Member Functions inherited from DeckStacker.DSAction
void Execute ()
 
void Resolve ()
 
string PrintType ()
 

Additional Inherited Members

- Protected Member Functions inherited from DeckStacker.DSAction
void LogAction (string actionMessage)
 
- Protected Attributes inherited from DeckStacker.DSAction
System.Type _type = null
 
bool _actionLogged = false
 

Detailed Description

This action will combine the cards of several stacks, into one target stack.

Constructor & Destructor Documentation

◆ DSCombineStacksAction()

DeckStacker.DSCombineStacksAction.DSCombineStacksAction ( List< DSStack > stacksToCombine_,
DSStack targetStack_,
float dealDelay_ = 0f )
inline
  • stacksToCombine = a DSStack list that you wish to source cards from
  • targetStack = the DSStack that will be the destination of the combined list of cards
  • dealDelay = how long should the DSCard wait in the cardsWaitingToBeDealt queue before moving

Member Function Documentation

◆ Execute()

override void DeckStacker.DSCombineStacksAction.Execute ( )
inline

The documentation for this class was generated from the following file: