Paleontology Manager
An educational game where you are sent to the Ruhuhu river basin of Southern Tanzania to investigate what happened at the end of the Permian period of Earth's history.

Paleontology Manager is still in development, but click the button below for some screenshots showcasing the work I did as artist for the game.
Abzorb
Tilt your phone or tablet to consume blue orbs as fast as you can while evading the time-stealing reds.

Abzorb was released in 2016 for iOS and Android mobile devices. As the sole full-time developer on it, I was game designer, programmer, and artist.
Dudeski
Race down the slopes of Shred Lord Mountain. Reach the bottom and join the Shred Lords as one of the raddest there ever was.

Dudeski was released in 2014 for iOS and Android mobile devices. I was the artist and a co-designer for the game.
A Night Forever
A game about desire.

A Night Forever was created in 2012. I was assistant designer and artist for the experience.
Screenshot of a Chatterbox feed
Chatterbox is a non-interactive parody of Twitter created to study CSS layout techniques.
chatterbox.click
Screenshot of abzorbgame.com
abzorbgame.com was made to support the launch of Abzorb, a mobile game I created for iOS and Android.
It includes store-links, the game's trailer, various GIFs showing the game in action, and some quotes from articles about the game.
abzorbgame.com
Screenshot of dudeskigame.com
Dudeskigame.com was made to promote a mobile game I co-created with fellow game developer, Benedict Fritz.
It includes store-links, the game's trailer, artwork from the game, and some quotes from articles about the game.
dudeskigame.com
Gerald Kelley: Self Portrait

I am a web designer and indie game developer in the Chicago area. My mobile games, Abzorb and Dudeski, can be found on the App Store and Google Play. More goofy projects are on the way, so be sure to check back, now and then.

If you'd like to get in touch with me, you can find me on Twitter and LinkedIn, or just email me directly.